WEBVTT

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When you're making art, you're making ways of seeing.

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And to me, the exciting project there

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is trying to understand

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what your world looks like now.

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Today, to be an artist

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is not just to make images,

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but to ask how those images

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are used to classify and shape

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the world around us.

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Some of the artists that we work with

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push their practices in this direction,

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and by doing so, they ask important questions

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about the world we live in.

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If the images we produce

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and that we see are no longer

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just something we look at,

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but something that looks back at us.

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What is the artist job now?

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For Trevor Paglen,

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it is to enter those systems, understand

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the visions of the world they produce,

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and make work that helps us

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see the present more clearly.

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My job is to learn how to see the world,

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create images of those forms of seeing

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and share those with other people.

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The world around us is always changing.

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You have to be looking around that,

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poking around these kinds of systems,

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understanding what they're doing.

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Understanding what visions of the world

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they're creating and using those

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to really try to make sense of your environment.

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The art that I'm excited about is art

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that is engaging with the present,

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is engaging with the world

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that we actually live in.

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For Holly Herndon and Mat Dryhurst,

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The artist today has to work inside the systems

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that organize contemporary life.

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Software, machine learning, networks

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and protocols are not side topics of culture anymore.

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They are the culture.

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I think a lot of people see people

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using technology in their art,

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and they think that they're like jumping on a trend

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or just trying to demo something.

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And it's really just about trying to understand

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the contemporary tools of our day.

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For us, it's about understanding

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what it means to live in the now.

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It's not some sort of “future - futurism”.

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It's a “now-ism”, you know?

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So we're just trying to make sense of things.

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It's kind of undeniable.

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If you look over the last 20 years,

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that software systems

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and the logics and incentives of them

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have kind of had the most impact on culture

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and society writ large.

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And so it would be really peculiar as an artist

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or someone who experiments with things

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to not want to dive into that,

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you know, that that just seems strange.

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If anything, I have the opposite problem

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where I kind of look at people

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who don't want to engage with that.

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And I'm like, how do you live

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in the world that we live in

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and not be curious

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about how these systems work?

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We don't know where all this is going,

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and this might also

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just be like a really special moment

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where we do all have access to similar tools.

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I don't know if that will be the case in the near future.

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In a world of endless distraction, quantified culture

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and screens designed to pull us in every direction.

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Artists now see art as one of the last spaces

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for concentration, perception and singular focus.

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If the internet has become

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a sort of bad habit,

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a sort of bad habit,

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what can digital art still offer us?

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For Rafaël Rozendaal,

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the artists task today is to understand

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attention, perception

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and the logic of digital systems

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and then make work

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that slows us down,

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sharpens our awareness

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and ultimately gives

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and ultimately gives

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focus back to the viewer.

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When I started, the internet

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felt like a free, open space,

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and at this point

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the internet feels like a bad habit.

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If we are digital artists

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and we're working on a machine

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that is meant to pull you

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all over the place

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and not to be in one place,

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I think it's also our role

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to be the connoisseur of the medium,

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or to know how colors work,

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how a composition works,

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how information flow works,

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and how attention works.

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And to really be aware of that,

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maybe even expressing

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that in different media.

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When I talk about

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the intensification of perception,

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I talk about a heightened awareness,

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it's something about zooming

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in further than anyone else

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because everyone else is attributing

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function to everything they see.

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I think artists more than ever

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have a role to talk about

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have a role to talk about

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where our eyes are,

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what the screen is doing to our eyes,

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and how we feel when we see things

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not in a spoken way, not writing it down, but

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feeling it when you're in front of the work.

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Art is just good at this singular focus,

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and I think it's better at that than anything else.

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Other digital artists

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bring different urgency

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to the conversation.

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The need to hold on to embodiment

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in a culture flooded with data

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and automated systems feels urgent.

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In that sense, the artist's job

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is not only to work with new tools,

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but to ask what remains human within them

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gestures, emotion, labor, and meaning;

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especially meaning.

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In a time when so much of life is measured,

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predicted, systematized,

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what can artists still protect

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and reveal of the whole structure?

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For Sougwen Chung,

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the answer lies in the truth of the gesture.

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In embodied practices

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where the artist makes us rethink labor,

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feeling, and the future of work inside

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of these new systems.

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I find working with these

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tools and building my own

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to be so vital to my practice,

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because they are tools and systems

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because they are tools and systems

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that are mechanisms of control

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and mechanisms of producing entertainment.

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I think they’re mechanisms

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of measurement at its core,

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and we're flooded today

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and we're flooded today

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with all types of measurement.

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The only way I understand

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what to do with all this

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data is to understand that

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while there is meaning in the data,

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the meaning is the meaning

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that we make through

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working with it as practitioners.

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The state of image making today, is frenetic.

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The truth for me is in the truth of the gesture,

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an emotional, embodied reality

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that is a grounding mechanism, something

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I think we need more collectively

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to discuss and make space for.

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Artists understand

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the dignity of work and labor.

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Artists are really at the forefront

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of how we're thinking about labor in 2026.

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Some of today's artists find themselves

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inside the engine of the present.

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Simulations, networks, real time systems,

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and the technical structures

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that organize experience.

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Their work suggests that today

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the artist is not only making objects,

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the building models of the world

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and exposing the powers behind them.

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For John Gerrard,

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the artist's role is to work inside

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those systems and test how digital art

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can become a space of agency,

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reflection and world-making.

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You respond to contemporary conditions

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using the most powerful tools you have.

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And those tools are often

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the most contemporary

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and the most contemporary tool

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we have right now is computing power.

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And if the world is changing,

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we must pay attention

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to what's changing it.

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And we have to try and honestly

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kind of take ownership of these things

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less in the service of kind of dominance

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and more in the service,

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honestly I would say of poetry.

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I think we're just getting started,

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and I think it's the most exciting time,

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and most extraordinary and interesting.

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It's also like the most troubled time.

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What has happened in the past 30 to 50 years

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that has changed our understanding of image making?

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What is our understanding

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today of the tools we use to make art,

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and the tools that govern our visual culture at large?

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In my lifetime, there's been three real revolutions,

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at least in our relationship to images.

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First would be the advent of digital images.

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The second would be the kind of

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maturation of computer vision technologies.

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And the third would be the generative turn in AI.

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The ability to generate synthetic images.

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And in the 90s, people thought about that

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revolution as being important

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because there was no original.

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And what I think was interesting about that revolution

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is that images went from being

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natively human readable

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to natively machine readable.

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An image went from being a print, or a negative

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or something that you could look at

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to a bunch of numbers

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that you needed an interpreter

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to turn into an image.

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A JPEG doesn't look like anything,

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like you need a JPEG viewer

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to see what that JPEG looks like.

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The second revolution

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was the maturation of computer vision systems

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in the kind of late 2000 early 2010s.

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And this made it so that images became

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interpretable by computers.

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It created a situation where

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most of the images in the world

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were made by machines,

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for other machines,

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and humans were rarely in those loops.

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The third revolution is the advent of generative AI.

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The ability to have a prompt,

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have an image come out, have a video come out.

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There's a kind of epistemic break

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that it signifies, for lack of a better word.

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What I mean by that

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is that a lot of the assumptions

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that we had about

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what an image was, changes.

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Somebody had to make it, that's gone.

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So I don't totally know yet

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what it means to live in a world where

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art doesn't have an artist

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behind it, necessarily.

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What does it mean to make art today?

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When art is no longer

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only just an object on a wall?

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In the 21st century, image making is shaped

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by systems, protocols and technologies

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that influence not only what we create,

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that influence not only what we create,

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but how we create,

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why we create,

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and the kinds of intentions

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we embed in those works.

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So, what should artists

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be paying attention to now?

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The tools themselves,

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the ethics behind them,

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the structures they belong to,

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or the ways they shape perception, agency

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or the world around us?

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I'd say all of the above.

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And all these artists we are working

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with are great examples of artists

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thinking about these questions,

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and these ideas in a very profound manner.

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I think of art as a verb state.

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Art is something that you do.

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It's a way of engaging

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with one's inner landscape and how that's

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affected by the world around us.

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When I think about the nature of image making today,

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I think these questions of artistic intention,

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these questions on how things are built,

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these questions on process

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unfold a much broader spectrum

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or an ecology of ethics, of protocols,

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of thresholds and of operations that really become

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an artistic practice in and of itself.

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Computing is of this time, but it's

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it's just a contemporary reflection of conditions

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in the same way as pigment is, paper is,

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ocher is, a hand print is.

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You can't only do pencil drawings,

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and you can't only show pencil drawings.

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And that's maybe where contemporary arts

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backed itself, into a corner

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in the last couple of years.

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A lot of being an artist to me

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and the work is also a balance

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of what life you want to live,

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what do you want to do

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and what are you fascinated with?

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I use the internet more

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as a space than as a subject.

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So my work is not so much

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about technology, it's using technology.

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When you're making art,

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you're making ways of seeing.

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And to me, the exciting project

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there is trying to understand

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what your world looks like now.

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The pertinence of technology is

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explosively expanding, so

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somebody's gonna have to pay attention.

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The phone is extraordinarily

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aware of your behaviors and your desires

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and constructs worlds around that.

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And those worlds are enormously compelling.

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Culturally, it's the most important space

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there is right now.

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It's hard to imagine a practice

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that doesn’t involve diving deep into software,

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or the orchestration of systems

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for us, there's kind of no choice at this point.
